18-OCT-2009
- Project restarted. I have got the permision from the original author(os008) to continue and support this addon.
- This addon is still in beta stage due to lots of LUA functions changed after game patch 2.1.1. I will try to make it work as usual as possible.
- Thanks for the original author(os008) and lots of people who contribute to this addon.
- I will focus on making it work as the same as the original design mainly and keep it compatible with the latest patch.
Manual
- Here : http://forum.runesofmagic.com/showthread.php?t=54382 (credit goes to Exaxxion4096, thanks!)
Features:
- Complete combat system, no need to press ANYTHING during!
- YOU set the script (/configacs) for combat, not i. (Been asked a lot)
- Target mob, make sure you're in range! Then '/engage' using a macro and the mod will do the rest.
- Long term buffs are cast OUT of combat if down (or the cheap ones in-combat too, you choose).
- Heals are cast when necessary.
- Potions are used when necessary.
- Settings change automatically if classes are switched.
- Combatible with Knight 'count' based buffs.
- Automatic healing and buffing of target. (if friendly)
- Help buttons at the top right of the configuration panel.
New feature in fan update version :
- Debuff when necessary.
- Heal/Buff/Debuff your target and yourself at the same time.
- You can use skill/spell to interrupt your target when your target is casting spell or using skill.
Commands:
- Engage: make this marcro: /engage, or /acs
- Manual disengage: make this macro: /disengage, or /acsend
- Toggling the whole add-on: make this macro: /toggleacs, or /acstoggle
- Configuration Panel: make this macro: /configacs
Installation and usage:
- Extract the archive to: <drive>\<... any parent folders ...>\Runes of Magic\Interface\AddOns
- When you login to a 'character' for the first time, run /configacs (or just make a macro for it).
- Check the picture for explanations.
- There're 2 types of potions, Health and Mana. Just put the desired potion into a hotbar slot, then put that number in and when do you want it to trigger.
- Add ALL the spells you need to use on the hotbar for them to work
Hotbar Numbering
Main Bar (lower): 1-20
Upper Bar: 21-40
Right Bar: 41-60
Left Bar: 61-80
Screenshots
- coming soon
Known Bugs\Hints (if any):
- Still buggy from time to time. Please report anything you find. Thank you.
To do list:
- Support for Warden's pet
- Support for Druid's nature power
- Update online manual
CREDITS:
- Valacar <Simple timer example using OnUpdate>. Thanks :).
- Valacar <WarningOverride>.
- gfaskyranger <Checked some methods he used in his mod HealBot>.
- Zilvermoon <Helped me with advice making the UI>.
- TheGooch <Pointed out an error in the saving script>.
- Krankhaft/Qwox/novayuna <Their addons helped me understand how some stuff works, addons HudBars2/qUnitFrames/pbInfo>.
- Anonymous <GetActionUsable()>. Thanks :).
- Noktrin <Gave me the idea to not cast while mounted>.
- adisadicul <Checked how he implemented the slidebar in his mod yBag>.
- Zilvermoon, and sveed <Gave me hints on how to format textures for RoM>.
- Noktrin <Gave me the idea to make a help screen after i looked at his mod nBuff, and the slots picture is his :)>.
- lynxxger <Re-worked the 'debuff' checking function for me>.
- 2 comments
- 2 comments
Facts
- Date created
- Oct 17, 2009
- Category
- Last update
- Jan 30, 2010
- Development stage
- Release
- Language
- enUS
- License
- MIT License
- Curse link
- UberFlex AutoCombat System (continued)
- Downloads
- 29,168
- Recent files
- R: fan-update-v1.6.3.zip for 2.0.11.1872 Jan 30, 2010
- R: fan-update-v1.6.2.zip for 2.0.11.1872 Jan 28, 2010
- R: fan-update-v1.6.1.zip for 2.0.11.1872 Jan 22, 2010
- R: fan-update-v1.6.zip for 2.0.11.1872 Jan 19, 2010
- R: fan-update-v1.5.5.zip for 2.0.11.1872 Jan 17, 2010
- Reply
- #2
Exaxxion4096 Mar 12, 2010 at 05:34 UTC - 0 likesIf you have a complete, tested, stable modification to the most recent version of Uberflex, contact me and we can figure out what to do with it. I'm quite busy with university work at the moment, but I will respond as soon as I am able.
Documentation for any new code would be extremely helpful. While it works quite well, In its current state Uberflex is a barely intelligible mess of code. I hope to have the opportunity to redesign it more sensibly, where it is comprehensible and promotes future modification.
- Reply
- #1
kinnex Mar 11, 2010 at 21:57 UTC - 0 likesIs there a way I can contribute additions to this mod? So far I have been working on adding checking your own player HP when casting an ability, so you can limit casting based on your HP and not just the target's HP - useful for spells like Shield of Atonement.
Update 1: Still buggy at the moment. Not sure why exactly the code isn't working, since it looks good. I assume UnitHealth returns the same type of value for both player/target. Is there a debug system that can display a bunch of variables?